![]() Bonus Mech Health reduced from 20% to 10%. No longer increases the cooldown for Call Mech. Cooldown increased from 15 to 30 seconds. New Functionality: 45% of Ability damage taken by D.Va’s Mech is returned as Health over 4 seconds. 25 Self-Destruct Charge. Hitting your self-destructing Mech with Big Shot causes it to self-destruct 40% faster. ![]() New Functionality: (Passive) Each time Fusion Cannons deals bonus damage to a Hero, gain. Enemy Heroes in your Defense Matrix receive 30% less healing. New Functionality: Basic Attacks against Heroes reduces the cooldown of Defense Matrix by. After being out of combat for 3 seconds, Boosters’ cooldown refreshes 100% faster. Casting Boosters grants nearby allies 20% movement speed for 2 seconds. Added Functionality:While at full Self-Destruct charge, Fusion Cannons’ bonus damage is increased to 75%. Maximum Self-Destruct charge gained per cast increased from 15 to 20. ![]() New Functionality: Drastically increases Defense Matrix’s area and each time it reduces damage D.Va’s mech is healed for 35. Activate to gain Healing Fountains effects and incur the reduced cooldown. When used in Mech Mode, the cooldown of Healing Fountain is decreased to 50 seconds and it lasts 25% longer. Basic Attacks in Pilot Mode against enemy Heroes reduce the cooldown of Call Mech by 1 additional second. New Functionality: Each time D.Va’s Mech takes damage, its movement speed is increased by 2% and gains 2 Armor, stacking up to 10 times. New Functionality: The initial speed bonus of Boosters is increased to 300%, decaying to normal speed over. New Functionality: Boosters steals 4% of maximum health from enemy Heroes and deals 100% increased damage to non-heroic enemies. 20-second charge cooldown with a 5-second cooldown between charge uses. Missiles deal 35 Damage and apply a 35% slow for 2 seconds. Upon impact, each missile deals a small amount of damage and slows in an area. 375 seconds fire a stream of 12 missiles in a target direction. Added Functionality: Enemy Heroes hit are slowed by 25% for 1.5 seconds. Call Mech cooldown reduction reduced from 8 to 5 seconds. Cooldown increased from 4 to 6 seconds. New Functionality: Every 4th consecutive hit deals 100% increased damage and stuns for. Cooldown reduced from 100 to 80 seconds. Maximum damage reduced from 1,200 to 1,100. Charge earned per 100% maximum life damage taken reduced from 33% to 25%. Added Functionality: Can now be retargeted while active. ![]() Damage reduction reduced from 75% to 50%. Speed bonus decreased from 125% to 115%. Duration decreased from 2 to 1.75 seconds. Cooldown increased from 9 to 10 seconds. While attacking or channeling an ability, the Mech’s speed is quickly reduced by 25%. New Functionality: D.Va’s Mech can move while attacking. Added functionality: Enemies close to D.Va’s Mech take 50% bonus damage. Health Regeneration increased from 4.48 to 4.69. Her old Heroic option, Big Shot, is now baseline and has been replaced with Micro Missiles, giving her Mech some reach and soft CC that she didn't have before." This new talent tree should allow her to flex to fill gaps in your team comp or to be her old aggro self. "At long last, our favorite Pro Gamer is back and ready to pwn teh n00bs! With D.Va's rework we've given her tons of new tools and redistributed her power to help her fill more of a traditional bruiser role while still retaining a lot of her "supporty" essence. The game's development team provided the following comment regarding her updated kit: Well, the development team felt the same way and early Monday morning revealed she was receiving a rework alongside Gazlowe. Now live on the Public Test Realm (PTR) for players to try out before she goes live, D.Va's tweaked talents and abilities aim to bring her up to speed with the rest of the pool of playable characters. ![]()
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